Hi guys, Wolf here and i will be updating this thread (topic) about everything Halo Reach. I will be playing and moving to this once it releases, but i am hoping to incorporate MoV in tht game with Elite's permission. The beta releases May 3rd, and all you have to do is have a copy of ODST insert it into your xbox (Gold memebership required) at the mainy menu scroll down to the extras tab and BAM click the Halo Reach Beta and start pwnin noobs!!
Here is the link to watch the developers talk about Slayer, new game modes, and other juicy stuff
http://g4tv.com/videos/45506/Halo-Reach-Multiplayer-Beta-ViDoc-Carnage-Carnivale/?quality=hd
So far this is what's for certain:
Co-op: online (4 players) offline: 2 for certain but possibly 4 as well
Exp: the exp system has been re-tooled, no more traditional xp like Halo 3. Now it is based upon credits, credits are used to buy asthetic upgrdes for your character and other fun stuff. Credits are awarded for killing enemies, earning medals (double kills, headshots, etc.) and completeing challenges in single-player and multiplayer challenges like killing 500 enemies, or completing a level in campaign with a certain loadout.
Armor Abilities: these replace equipment from halo 3, the armor abilites include active cloak, armor lock, and the jetpack and SPRINTING. They're is a cool-down time when using all of these. Plus the abilities will be associated with load-outs which players will chose at the start of the game mode, and will be given the chance to create a loadout of their own which includes the selection of a weapon. Power weapons cannot be in a loadout (sniper, rocket launcher, etc)
Elites: Elites have been given a overhaul in their ferocity and now speak in their native language (Ah the good ol halo 1 days) and tower above the spartans. Armor abilites for the elites have been hush-hush, but to counter the spartans sprint Elite's have the ability to dive roll. Noote Elites are only available in certain game modes such as juggernaut, invasion, generator defense.
Weapons: OK Here We go First up the Humans: Sniper, DMR (Designated Marksmen Rifle) replaces battle rifle, grenade launcher, shotgun, rocket launcher and Pistol, along with the Assasult rifle (now with the ability to actually kill someone!) Elites: Focus rilfe (covenant version of the sniper rifle), Plasma launcher (fires plasma grenades), Plasma Rifle (now looks like a rifle), Needler, Energy Sword and Gravity Hammer
What's been removed: Here's the damage you dont have a smg anymore, you cannot dual-wield and no more equipment
(this is my first major thread, please let me know how it is any feedback would be welcome: Any questions please watch the vid address i posted in this thread should answer any questions you might have)
P.S. if any ppl would like to party up in the beta my Gamertag is: SniperWolf45 (Yes, i like wolves lol) i will also be posting my impressions of the beta upon its release
Here is the link to watch the developers talk about Slayer, new game modes, and other juicy stuff
http://g4tv.com/videos/45506/Halo-Reach-Multiplayer-Beta-ViDoc-Carnage-Carnivale/?quality=hd
So far this is what's for certain:
Co-op: online (4 players) offline: 2 for certain but possibly 4 as well
Exp: the exp system has been re-tooled, no more traditional xp like Halo 3. Now it is based upon credits, credits are used to buy asthetic upgrdes for your character and other fun stuff. Credits are awarded for killing enemies, earning medals (double kills, headshots, etc.) and completeing challenges in single-player and multiplayer challenges like killing 500 enemies, or completing a level in campaign with a certain loadout.
Armor Abilities: these replace equipment from halo 3, the armor abilites include active cloak, armor lock, and the jetpack and SPRINTING. They're is a cool-down time when using all of these. Plus the abilities will be associated with load-outs which players will chose at the start of the game mode, and will be given the chance to create a loadout of their own which includes the selection of a weapon. Power weapons cannot be in a loadout (sniper, rocket launcher, etc)
Elites: Elites have been given a overhaul in their ferocity and now speak in their native language (Ah the good ol halo 1 days) and tower above the spartans. Armor abilites for the elites have been hush-hush, but to counter the spartans sprint Elite's have the ability to dive roll. Noote Elites are only available in certain game modes such as juggernaut, invasion, generator defense.
Weapons: OK Here We go First up the Humans: Sniper, DMR (Designated Marksmen Rifle) replaces battle rifle, grenade launcher, shotgun, rocket launcher and Pistol, along with the Assasult rifle (now with the ability to actually kill someone!) Elites: Focus rilfe (covenant version of the sniper rifle), Plasma launcher (fires plasma grenades), Plasma Rifle (now looks like a rifle), Needler, Energy Sword and Gravity Hammer
What's been removed: Here's the damage you dont have a smg anymore, you cannot dual-wield and no more equipment
(this is my first major thread, please let me know how it is any feedback would be welcome: Any questions please watch the vid address i posted in this thread should answer any questions you might have)
P.S. if any ppl would like to party up in the beta my Gamertag is: SniperWolf45 (Yes, i like wolves lol) i will also be posting my impressions of the beta upon its release