I will post here the AAR on Monday.
I will say thank you to everyone that attended and will look forward to hearing everyone's feedback and comments.
Also I will say that we lose...a lot....but all in all I am seeing positive results from the Op which I will talk about on Monday.
SL's please post an AAR as well in this thread. Also PM me with who showed up in your squad on-time as well as who wactually was a part of your squads for the night.
Brashin's Birthday Bash AAR:
OK, again let me say thank you to everyone who showed up on time and those we picked up as the night went on. I know in 1 game we had 28 guys involved in 4 squads and I am not sure if that was the most we had on all night but still 4 shy of a full 4 squads ain't half bad.
What was bad was how the entire night was filled with losses. Below is the breakdown.
GAME 1
This game we had 3/4 squads join an ACQ match where we were defending against Raven. We had all bunkers up and operational and Raven just got 1 APC through the other side where I believe Ant's squad was watching. On our side we had a solid defense in place and were on our way with less than 10min left towards a potential victory. Than the Brashin Doctrine kicked in. Raven's squad had finished whatever game they were in which meant the other 3 squads had to pull out. Again this is something I will discuss in the "Lesson Learned" section. While I am pleased we followed the rule where if not all squads enter a game then the 1st squad done means everyone else back's out, I know it was a tough order to follow. And hopefully Karma would not come back to haunt us. In doing this we got a no-decision in our first game. On a side note we entered the game 1-minute later at 9:46 but still not bad as I wanted in the game at 9:45 but one of the squads was pulling someone else in (Again this is why it's important to be on-time so the whole clan is not waiting). for 1 guy as that 1 person could be holding up 27 others.
Game 2:
We attacked SVER. Now considering the MAJOR ass-whoppin we took last week, as it was the 3rd time I ever played that map, I was very impressed with how we handled the map this time. I believe we had all 4 squads in same game 2 in 1st platoon and 2 in the 2nd one. We were able to take down some bunkers as well as my squad held the AA. It was difficult to keep the AA down and bunkers as Sver has unbelievably clear fields of fire between all of their bunkers. We were also in charge of keeping the roadblocks down which was also difficult to do. Things were tough in the beginning however as the game timer was heading down to the last couple of minutes we were able to grab an APC and took 1 away from SVER, first time I ever saw that happen. We were also close to grabbing the 2nd one and we had the AA, roadblocks and bunkers still down but the time ran out and we took a minor defeat. Whoever from our clan got the APC great job, if it wasn't from our clan I do know that our clan helped play a major role as we really kept Sver occupied with all the objectives we kept down.
GAME 3:
Defending against Raven. OK another ACQ defend mission.I am liking the defend missions more and more as I feel the teams have a better idea of how to handle them. However in the end we got beat. And on our end which added insult to injury. We wound up losing our bunker in the first couple of minutes and then for the rest of the match we tried to get back while still trying to bring the AA as well as mortar batteries online. We really got rolled up on our side and what was worse was watching one of the APC go right through our gate and off to freedom. Another poin in the lesson learned section is that we not only need to do a better job of getting medics/repairmen/rocket teams for defense but also guys with APC mines to flood the road with them in case they do grab an APC they have a nasty surprise on the way out.
GAME 4:
This was another Attack on SVER and while the earlier game in the night proved to have some good progress forward this game played much like the one last week where we got the living shit kicked out of us. Couldn't make progress, we could take a bunker down only to have it overrun by Sver shortly after. Those turrets our absolute murder as any of the bunkers can basically assist the other with their fields of fire. We truly need to get into a war-room with a map and this will now be another item in the lesson learned section is assigning objectives to squads before going into a game. As well as coming up with a strategy we are comfortable with when approaching a map.
GAME 5:
Defensing against Raven. I was eager to get this game going. We had all 4 squads in the same platoon. I was thinking "OK time to turn things around with a victory" as the whole night we suffered defeat and it was really getting to me. I wanted a victory for the night as I know everyone had worked hard all night and wanted to have something positive go our way. The positive was that it was a very fun and hard fought battle. Hell there was one point where one of the Raven had an APC was driving to victory and I had to call a strike in front of it before it cleared for freedom and caught the SOB at the last possible instant. We really communicated well, kept the bunker operational, the gates were protected even though they went down a couple of times, unfortunatly 2 APC left very close together out the other side. From a MoV standpoint we had our end defended well but they took from the other side so ultimatly it was another loss for us.
At this point we consolidated into 2 squads and went into a couple of SABO matches.
First SABO match was attacking against Raven and we won in only a coupe of minutes. This had some of us feeling a little good about ourselves after going through loss after loss but still I knew that it being Sabo we should be on top of our game here.
Second Sabo match was again attacking Raven. Where we had such a quick and dominating victory the last match we completely got dominated here. To the point where they actually were spawn camping us for a little while. We tried going left, right, middle, behind, didn't matter our team of 6 couldn't get the job done. After that frustrating night we called it a night and I went back to figuring out what the hell happened.
So a couple of things to note:
Squad 1 People who showed on-Time:
Lucky-004 - good thing internet held up but go with cable bud, thanks for volunteering to be mobile repairmen
Bleubeard - good to have u with us for the night and solid all night, also good to have as a mobile repairmen
Scootie - Good to have in the group and helped FT2 all night
Mr. Future - Impressed with how u handled FT 2 as FTL
Lucasicool - U made a commitment and kept it and that was great to see, now get your voice rested so we can hear you next time.
Cass273 did not attend due to controller broken
MarcustheCarcus showed up last as he mentioned and as usual was a valuable team asset. Thanks again for letting us know you would be late and still making it in our squad appreciate the communication
HeeroBlaze - We picked him up late and did a good job helping the team out.
From what I have gathered from the other SL's here is who did not attend after posting they would:
Gutairest
Dakidx
Slaywall
Ultimaprostreet
Riddic2639
Turb Markov
Eliteassassin479 - I saw something about a hospital so hope everything is ok
Also appreciate some other members who helped fill squads out throughout the night:
Crypt
Hotdog Fingers
Killophile
So as you can see we had at least 7 people not show up which does affect how we operate. And if people do not show up on time again it hurts the squads. While it is great on paper to show 4 Full sqauds when we first started going into games each squad had about 5-7 people in it. Makes things difficult to put people into fireteams or accomplish much. II know in the first game we had a random guy in our squad who took over as SL. We eventually had to VTK this person (at least my squad did as I don't even know how to vote) b/c the guy wasn't talking, fragoing anything after multiple requests were made.
So my message is this, if you sign up please ensure you make a commitment and keep that commitment. If you are unsure then post I'm not sure so please keep me as an Alt or something. This will be something I keep in my lessons learned section.
Also if I missed your name I do apologize I try my best to take notes on the games were playing, who's in my squad and also coordinating on the MoV chat forums as well and it is a bit much but we got through it.
Some additional positives were as follows:
1) The Brashin Doctrine was followed when it came to keeping the squads together as again that is the purpose of running a multi-squad Op. If not then we would just run as 4 separate squads and go our own way. Or we could sit and wait 45-60min while everyone waits to get organized and then try to get into a game and back out and try again until it finally works. For the most part we were with at least one other MoV squad and mostly we were in the same game.
2) We started 1 minute later than I wanted to, so instead of 9:45PM we went into our first game at 9:46PM. Whoever holds that against us will be shot on sight. But seriously we entered the games on-time and this again goes to following the rules that were posted in the forum. Whether we have full squads or not we go in game as we are not waiting. Your either on-time or you wait until we finish our game to be picked back up. People will begin to realize that it is not just something we say but it is how we operate and hopefully they take that into account next time.
3) In between games we would wait less than the 10min down-time I planned. Again as soon as we backed out we would wait around 5-7min in between games and then link up and enter. Not only that but a couple of times we would spend less than 5 min linking up and getting into the next game. So again very positive in how we stuck to a time and moved forward.
4) The SL's were on time and did a good job keeping the groups organized. I know we had some grumblings in some of the squads especially when it comes to backing out of the first game. Again I have to say if you signed up for the OP that means you read and agreed to the rules and regs that were posted in the first thread. I post these for a reason. It should come as no surprise to anyone that we won't wait up for you if your late, that we will back out to get the squads together, that I don't care about how much it will hurt the overall Valor effort as my goal is for MoV squads to play together, that we play ACQ because we have a better chance to affect the outcome of the game and get placed in same platoon/game rather than a Sabo where it is very difficult, or Dom where all 4 squads could be scattered across the 4 platoons.
5) I think everyone should join me in thanking the SL's for volunteering to be a SL for the OP and also getting their groups organized. They have to get the teams organized, take headcount, work on the MoV chat. It's almost like work, and I want to express my gratitude for their assistance as without them we would have chaos on our hands.
I will say thank you to everyone that attended and will look forward to hearing everyone's feedback and comments.
Also I will say that we lose...a lot....but all in all I am seeing positive results from the Op which I will talk about on Monday.
SL's please post an AAR as well in this thread. Also PM me with who showed up in your squad on-time as well as who wactually was a part of your squads for the night.
Brashin's Birthday Bash AAR:
OK, again let me say thank you to everyone who showed up on time and those we picked up as the night went on. I know in 1 game we had 28 guys involved in 4 squads and I am not sure if that was the most we had on all night but still 4 shy of a full 4 squads ain't half bad.
What was bad was how the entire night was filled with losses. Below is the breakdown.
GAME 1
This game we had 3/4 squads join an ACQ match where we were defending against Raven. We had all bunkers up and operational and Raven just got 1 APC through the other side where I believe Ant's squad was watching. On our side we had a solid defense in place and were on our way with less than 10min left towards a potential victory. Than the Brashin Doctrine kicked in. Raven's squad had finished whatever game they were in which meant the other 3 squads had to pull out. Again this is something I will discuss in the "Lesson Learned" section. While I am pleased we followed the rule where if not all squads enter a game then the 1st squad done means everyone else back's out, I know it was a tough order to follow. And hopefully Karma would not come back to haunt us. In doing this we got a no-decision in our first game. On a side note we entered the game 1-minute later at 9:46 but still not bad as I wanted in the game at 9:45 but one of the squads was pulling someone else in (Again this is why it's important to be on-time so the whole clan is not waiting). for 1 guy as that 1 person could be holding up 27 others.
Game 2:
We attacked SVER. Now considering the MAJOR ass-whoppin we took last week, as it was the 3rd time I ever played that map, I was very impressed with how we handled the map this time. I believe we had all 4 squads in same game 2 in 1st platoon and 2 in the 2nd one. We were able to take down some bunkers as well as my squad held the AA. It was difficult to keep the AA down and bunkers as Sver has unbelievably clear fields of fire between all of their bunkers. We were also in charge of keeping the roadblocks down which was also difficult to do. Things were tough in the beginning however as the game timer was heading down to the last couple of minutes we were able to grab an APC and took 1 away from SVER, first time I ever saw that happen. We were also close to grabbing the 2nd one and we had the AA, roadblocks and bunkers still down but the time ran out and we took a minor defeat. Whoever from our clan got the APC great job, if it wasn't from our clan I do know that our clan helped play a major role as we really kept Sver occupied with all the objectives we kept down.
GAME 3:
Defending against Raven. OK another ACQ defend mission.I am liking the defend missions more and more as I feel the teams have a better idea of how to handle them. However in the end we got beat. And on our end which added insult to injury. We wound up losing our bunker in the first couple of minutes and then for the rest of the match we tried to get back while still trying to bring the AA as well as mortar batteries online. We really got rolled up on our side and what was worse was watching one of the APC go right through our gate and off to freedom. Another poin in the lesson learned section is that we not only need to do a better job of getting medics/repairmen/rocket teams for defense but also guys with APC mines to flood the road with them in case they do grab an APC they have a nasty surprise on the way out.
GAME 4:
This was another Attack on SVER and while the earlier game in the night proved to have some good progress forward this game played much like the one last week where we got the living shit kicked out of us. Couldn't make progress, we could take a bunker down only to have it overrun by Sver shortly after. Those turrets our absolute murder as any of the bunkers can basically assist the other with their fields of fire. We truly need to get into a war-room with a map and this will now be another item in the lesson learned section is assigning objectives to squads before going into a game. As well as coming up with a strategy we are comfortable with when approaching a map.
GAME 5:
Defensing against Raven. I was eager to get this game going. We had all 4 squads in the same platoon. I was thinking "OK time to turn things around with a victory" as the whole night we suffered defeat and it was really getting to me. I wanted a victory for the night as I know everyone had worked hard all night and wanted to have something positive go our way. The positive was that it was a very fun and hard fought battle. Hell there was one point where one of the Raven had an APC was driving to victory and I had to call a strike in front of it before it cleared for freedom and caught the SOB at the last possible instant. We really communicated well, kept the bunker operational, the gates were protected even though they went down a couple of times, unfortunatly 2 APC left very close together out the other side. From a MoV standpoint we had our end defended well but they took from the other side so ultimatly it was another loss for us.
At this point we consolidated into 2 squads and went into a couple of SABO matches.
First SABO match was attacking against Raven and we won in only a coupe of minutes. This had some of us feeling a little good about ourselves after going through loss after loss but still I knew that it being Sabo we should be on top of our game here.
Second Sabo match was again attacking Raven. Where we had such a quick and dominating victory the last match we completely got dominated here. To the point where they actually were spawn camping us for a little while. We tried going left, right, middle, behind, didn't matter our team of 6 couldn't get the job done. After that frustrating night we called it a night and I went back to figuring out what the hell happened.
So a couple of things to note:
Squad 1 People who showed on-Time:
Lucky-004 - good thing internet held up but go with cable bud, thanks for volunteering to be mobile repairmen
Bleubeard - good to have u with us for the night and solid all night, also good to have as a mobile repairmen
Scootie - Good to have in the group and helped FT2 all night
Mr. Future - Impressed with how u handled FT 2 as FTL
Lucasicool - U made a commitment and kept it and that was great to see, now get your voice rested so we can hear you next time.
Cass273 did not attend due to controller broken
MarcustheCarcus showed up last as he mentioned and as usual was a valuable team asset. Thanks again for letting us know you would be late and still making it in our squad appreciate the communication
HeeroBlaze - We picked him up late and did a good job helping the team out.
From what I have gathered from the other SL's here is who did not attend after posting they would:
Gutairest
Dakidx
Slaywall
Ultimaprostreet
Riddic2639
Turb Markov
Eliteassassin479 - I saw something about a hospital so hope everything is ok
Also appreciate some other members who helped fill squads out throughout the night:
Crypt
Hotdog Fingers
Killophile
So as you can see we had at least 7 people not show up which does affect how we operate. And if people do not show up on time again it hurts the squads. While it is great on paper to show 4 Full sqauds when we first started going into games each squad had about 5-7 people in it. Makes things difficult to put people into fireteams or accomplish much. II know in the first game we had a random guy in our squad who took over as SL. We eventually had to VTK this person (at least my squad did as I don't even know how to vote) b/c the guy wasn't talking, fragoing anything after multiple requests were made.
So my message is this, if you sign up please ensure you make a commitment and keep that commitment. If you are unsure then post I'm not sure so please keep me as an Alt or something. This will be something I keep in my lessons learned section.
Also if I missed your name I do apologize I try my best to take notes on the games were playing, who's in my squad and also coordinating on the MoV chat forums as well and it is a bit much but we got through it.
Some additional positives were as follows:
1) The Brashin Doctrine was followed when it came to keeping the squads together as again that is the purpose of running a multi-squad Op. If not then we would just run as 4 separate squads and go our own way. Or we could sit and wait 45-60min while everyone waits to get organized and then try to get into a game and back out and try again until it finally works. For the most part we were with at least one other MoV squad and mostly we were in the same game.
2) We started 1 minute later than I wanted to, so instead of 9:45PM we went into our first game at 9:46PM. Whoever holds that against us will be shot on sight. But seriously we entered the games on-time and this again goes to following the rules that were posted in the forum. Whether we have full squads or not we go in game as we are not waiting. Your either on-time or you wait until we finish our game to be picked back up. People will begin to realize that it is not just something we say but it is how we operate and hopefully they take that into account next time.
3) In between games we would wait less than the 10min down-time I planned. Again as soon as we backed out we would wait around 5-7min in between games and then link up and enter. Not only that but a couple of times we would spend less than 5 min linking up and getting into the next game. So again very positive in how we stuck to a time and moved forward.
4) The SL's were on time and did a good job keeping the groups organized. I know we had some grumblings in some of the squads especially when it comes to backing out of the first game. Again I have to say if you signed up for the OP that means you read and agreed to the rules and regs that were posted in the first thread. I post these for a reason. It should come as no surprise to anyone that we won't wait up for you if your late, that we will back out to get the squads together, that I don't care about how much it will hurt the overall Valor effort as my goal is for MoV squads to play together, that we play ACQ because we have a better chance to affect the outcome of the game and get placed in same platoon/game rather than a Sabo where it is very difficult, or Dom where all 4 squads could be scattered across the 4 platoons.
5) I think everyone should join me in thanking the SL's for volunteering to be a SL for the OP and also getting their groups organized. They have to get the teams organized, take headcount, work on the MoV chat. It's almost like work, and I want to express my gratitude for their assistance as without them we would have chaos on our hands.
Last edited by Brashin on Mon Apr 19, 2010 8:00 am; edited 1 time in total